Barna från Blåsjöfjället

Barna från Blåsjöfjället 1980

A mother is taken to a hospital and the town council wants to split up her children and put them in foster homes, but the children have a diffrent plan. They set out on a epic journey down thru Sweden, from Lappland down to Stockholm in search of their father. They encounter many people on their journey and make new friends while trying too elude the police.

Follow That Goblin

Follow That Goblin 1992

A singing, dancing and rapping extravaganza erupts when Scott and his sister Abby tour the haunted house on Halloween night. The two are trapped in the murky mansion when they stop to help Herbert the Goblin, a hapless haunt who's lost the will to frighten. He teaches the monsters how to be truly scary and save the house

Music Machine

Music Machine 1991

While flying a kite on a hill, two children named Stevie and Nancy are swept away aloft by their kite in sci-fi fashion to a fantasy, wonderland-type world called Agapeland. It is a lush green place near a river, containing over-sized mushrooms, living plants, and friendly woodland animals. Shortly after their arrival in the pleasant Agapeland, Stevie and Nancy discover the Marvelous Music Machine, which Stevie explains is a "quanamatic digilator." Stevie tries to make it work, but only succeeds in causing it to produce a loud noise, which shoves him back into the Music Machine's caretaker (possibly creator), The Conductor.

Hello Kitty - Goes to the Movies

Hello Kitty - Goes to the Movies 1987

Lights! Camera! Action! Get ready for big-screen fun with Hello Kitty and her friends! Includes: K.T. - The Kitty Terrestrial, The Wizard of Paws, Kitty and the King, Cat Wars, Paws - The Great White Dog Shark

Duel Masters: The Good, The Bad and The Bolshack

Duel Masters: The Good, The Bad and The Bolshack

Meet Shobu Kirifuda, son of legendary (and missing) Kaijudo Master Shori Kirifuda. Shobu's just an ordinary kid, with one big difference - Shobu has the potential to be the WORLD'S GREATEST DUELIST! With best friends Rekuta, Sayuki and Mimi cheering him on, Shobu's dueling skills are increasing and he's learning valuable lessons about friendship, destiny and winning. Under the watchful eye of the mysterious Knight, Shobu learns to harness the power of the Flaming Hand and gains better control over both the ferocious creatures in the Zone and a steady stream of wacky (and sometimes evil!) opponents.